|
Post by Megaduce on Aug 18, 2007 22:09:21 GMT
The current one isn't all that clear, not to mention the fact that all the non-Resource buildings are colored to EHB. So, if we were to follow that, we wouldn't have any entry points, which of course is a bad thing. For those wondering, this is the current one.So here's what I was thinking, we ditch the color-'cade-codes and go with text labels; VS+2 - For designated Entry Points. VS+2+P - For Large Row PD & Emma General Hospital, so those new to the game who didn't pick 'Scout' aren't completely screwed over. XH+2+P - For buildings that need power. XH+2 - For everything else. Designated Entry points - VS+2Cockburn Plaza Railway Station - 10, 91 St Daniel's Church - 12, 94 St Daniel's Church - 14, 97 Edbrook Walk Fire Station - 11, 98 Edgcumbe Drive Fire Station - 15, 99 Club Yeeles - 17, 99 Chafy Towers - 16, 90 a junkyard - 18, 92 Powered Entry Points - VS+2+PLarge Row Police Dept - 17, 95 Emma General Hospital - 15, 93 Powered Buildings - XH+2+PSt Humphrey's Hospital - 11, 91 a factory - 13, 90 a factory - 15, 90 Horditch Auto Repair - 11, 92 Vines Auto Repair - 16, 91 a factory - 14, 94 the Flambert Motel - 16, 95 McKay Lane Police Dept - 11, 96 St Luke's Hospital - 12, 96 And of course, the Button Building - 19, 97 Thoughts? Suggestions? Sandwiches?
|
|
|
Post by amata on Aug 19, 2007 2:04:28 GMT
I think it would help if someone with a few spray cans went around and marked these as well. Any takers?
|
|
gertrude
Junior Member
pretty pretty princess
Take two of these and don't get eaten
Posts: 233
|
Post by gertrude on Aug 19, 2007 2:14:38 GMT
At first I had reservations about making the hospitals EHB. Then I decided that most players already have freerunning and the ones that don't will have to suffer the learning curve.
|
|
|
Post by Peter E Jarry on Aug 19, 2007 5:37:40 GMT
The current one isn't all that clear, not to mention the fact that all the non-Resource buildings are colored to EHB. So, if we were to follow that, we wouldn't have any entry points, which of course is a bad thing. For those wondering, this is the current one.So here's what I was thinking, we ditch the color-'cade-codes and go with text labels; VS+2 for designated entry points VS+2+P for the Police Departments so those new to the game who didn't pick 'Scout' aren't completely screwed over XH+2+P for buildings that need power XH+2 for everything else. Designated Entry points - VS+2Cockburn Plaza Railway Station - 10, 91 St Neot's Church - 13, 92 St Daniel's Church - 12, 94 St Daniel's Church - 14, 97 the Leggatt Building - 10, 99 St Alda's Church - 16, 96 Club Yeeles - 17, 99 Chafy Towers - 16, 90 a junkyard - 18, 92 Powered Entry Points - VS+2+PLarge Row Police Dept - 17, 95 McKay Lane Police Dept - 11, 96 Powered Buildings - XH+2+PSt Humphrey's Hospital - 11, 91 a factory - 13, 90 a factory - 15, 90 Horditch Auto Repair - 11, 92 Vines Auto Repair - 16, 91 Emma General Hospital - 15, 93 a factory - 14, 94 the Flambert Motel - 16, 95 St Luke's Hospital - 12, 96 And of course, the Button Building - 19, 97 Thoughts? Suggestions? Sandwiches? IMO the colour-coded cade plans suck, i like text too. even the plan i drew in MS Paint that is better than the DEM's template i still say that at least one hospital ought to be VS++ ... FAKs are essential, ESPECIALLY for newbies. more essential IMNSHO even than ammo and PDs. i take strong issue with the "let 'em rot till they level up" philosoph, sorry... with that attitude, newbies will just leave and the burb will never become stronger. or worse yet, out of frustration they'll join the zombie side. we need to give newbies a reason to stay in the area and join our side. trust me, i know this feeling well from being a newbie. i want to eatt the brains of people who shut me out. and the levelling curve is hard enough... and by encouraging fak use via the barricade plan, we might even be subtly discouraging trenchcoating.... i still insist that Emma General should be VSB. it's central and there are usually a lot of people in that general area to keep an eye on it. and i know that the Tikhon General folk go down that way sometimes, so i am sure if we asked they might offer a bit of help in maintaining it, i also don't like making any tall buildings entry points. there is a 'cade plan out there called (something) suicide prevention plan. it tries to make it hard for revived zombies without free running to either commit suicide or PK. i'll search the wiki for it in a minute here... also, i had a debate in-game about McKay Lane PD. I wanted it to be VSB, but i was informed that being the closest PD to New Arkham it's a choice zed target and needs to EBH. i came around. it needs to be EBH. but the other PD needs to be VSB... ok... enough talk... please take a look at this plan... it has lots ot scribbling on it, literally. the buildings with green circles are entry points. the ones with lots of !!!'s are ones that i think NEED to be VSB. the yellow ? ones i'm not sure about. everything else is assumed EHB. and i've also marked some possible revive points. the point of my thinking is to have a healthy and even distribution of entry points at somewhat intuitive locations... and to actually facilitate higher level players doing their duties in the streets, as well. please check it out and think about it and comment.
|
|
|
Post by Peter E Jarry on Aug 19, 2007 6:00:49 GMT
here's that suicide prevention plan i mentioned. wiki.urbandead.com/index.php/BOW#Barricading_Plani think it has too many VSBs, i know their philosophy, but it's not practical in New Arkham. but it's an interesting way of looking at barricading IMO. and yeah my map is a wonderful crayola mess. i like it!! there should probably be one or two entries in the NW, especially if the hospital is EBH. but i didn't get around to it.
|
|
gertrude
Junior Member
pretty pretty princess
Take two of these and don't get eaten
Posts: 233
|
Post by gertrude on Aug 19, 2007 7:45:44 GMT
I love having indoor RPs. They provide easy access to shelter for the recently revived and make reviving a much safer endeavor. I would really like to stick to making the OA churches our primary RPs. I'm also fine with Emma general remaining VSB as long as the other two hospitals are kept at EHB. This gives newbies access to FAKs and older players the ability to run to a caded hospital to get FAKs to heal everybody who will be wounded when Emma falls. Large row should also remain VSB to give new players access to weapons. There is a PD close to the Button building in Spicer Hills that is usually kept at EHB so we have a backup there as well. Most of us usually run up to the mall when we need to restock anyway. We can establish safe houses that will remain EHB at all times. I know that Megaduce and I both have our art to protect so naturally those buildings will always be EHB. Everyone else can chip in with their ideas for EHB safehouses. Is zombie suicide such a big deal that we need to base our barricade plan around it? If they're killing themselves they are returning to their natural habitat. Outside our walls. I say we keep our syringes to the people who want to be revived and barricade as necessary. As much as we dislike the wiki color coded barricade plan we should update it to reflect the plan we come up with. This will let everyone else know what we're doing and give new players the info they need to survive.
|
|
|
Post by Peter E Jarry on Aug 19, 2007 15:30:33 GMT
i just thought the suicide prevention plan was interesting. i don't want to impliment it.... and i have no objection to all the hospitals but Emma General being EBH....there's always the tikhon general "complex" to run to in an emergency... my main concern is simply having a good, even distribution of entry points across the whole burb. that way no one has to go too far to get inside after doing whatever business it is they're doing outside... that's not just for newbs, it's for everyone -- i don't want to waste AP going out of my way looking for an entry point, neither do any of us, i am sure. and in OA, the churches and fire stations happen to work very well as the starting point for a plan... and... as a reviver myself, i am in agreement with setting up at least one indoor revive point, preferably more than one. how about one in the church at 13,92? it's very close to the VSB hospital, which is good... and another in the church at 16,94 -- or better yet (closer to the NT) in the junkyard at 19,95? both of those are close to TRP entry points for newbs and seem pretty convenient for revivers to work. and the cemetery at 14,92 could be a "backup" RP if the church is barricaded. and i'm not trying to impose my way, dammit! on everyone. i've just given this some thought, and am offering my ideas and my reasoning in regards to the barricade plan....
|
|
|
Post by amata on Aug 19, 2007 19:05:08 GMT
Excellent ideas Peter. Well thought out! I also get annoyed with not being able to find a place to enter when I got and look for zeds that need to be revived. I have been caught outside before and think a well thought out plan is just what we need.
Maybe we should wait a few more days and see what other comments we get then we can decided on a solution.
|
|
Dorothy Quincy
Junior Member
Sexy-Medic Extraordinaire - CAPD Liaison
Posts: 267
|
Post by Dorothy Quincy on Aug 19, 2007 23:26:03 GMT
OAR used to operate revive clinics inside St-Alda's and St-Daniels churches. I think ROAR should go on with those indoor clinics, which are already known by some locals. They also can be used as entry points. Churches should be kept unbarricaded so zombies can wait inside.
Concerning hospitals and police departments, I think only one of each should be kept at VS+2, since most of the survivors have "free running". Let's say Emma and Large Row.
Flambert Motel should also be kept powered and EHB to support our phone mast for the suburb.
|
|
|
Post by Peter E Jarry on Aug 20, 2007 9:56:21 GMT
OAR used to operate revive clinics inside St-Alda's and St-Daniels churches. I think ROAR should go on with those indoor clinics, which are already known by some locals. They also can be used as entry points. Churches should be kept unbarricaded so zombies can wait inside. Concerning hospitals and police departments, I think only one of each should be kept at VS+2, since most of the survivors have "free running". Let's say Emma and Large Row. Flambert Motel should also be kept powered and EHB to support our phone mast for the suburb. there are two st. daniel's, WTF? :\ so how about RP's at st. alda's and st neot's -- st neot's to avoid any confusion over these two st. daniel's churches? as for what TRPs to keep VSB, it seems we're pretty much in agreement, no? Large Row and Emma General stay at VSB, the others at EHB. now... the big question is where to put entry points? ... i might take a look at the map again, keeping this discussion in mind, come up with some suggestions.
|
|
|
Post by Peter E Jarry on Aug 20, 2007 21:13:41 GMT
Here it is ... my revised spray-paint barricade map... i think it's identical to Megaduce's plan, except that i moved two EP's and added one extra... edit : oh and the RPs are a bit different... these are the differences from megaducey's plan... changed:- Club Yeeles - 17, 99 - changed to Androws Towers, to save AP when getting into Button NT from the SE corner - the Leggatt Building - 10, 99 -- changed to Edbrook Walk Fire Station, 11,98... to save AP when getting into McKaye or St-Luke's. added:- Edgecumbe Fire Station - 15,99 ... not critical to maintain at VSB, but a convenient location to have an EP. also a fire station for newbs to gravitate to
|
|
|
Post by Megaduce on Aug 20, 2007 22:42:03 GMT
Thanks for the input people, the OABP has been adjusted accordingly.
> Pete,
My theory as to why there are 2 Daniels (as well as 2 Pridmores), is that the very composition of Malton's Suburbs were randomly generated. Doing that leaves the possibility that there will be 2 or more buildings that have the same name & type.
It also explains why there are no PD's but 4 NT's in New Arkham.
|
|
|
Post by Peter E Jarry on Aug 21, 2007 6:46:55 GMT
that's my assumption, too... the map was map made with an RNG.
so did you change the wiki? especially noting the new RPs. i'll take a look at it in a minute here... also, we can just say that if the indoor RPs are caded over, the Mrh? cows can wait at the adjacent cemetries, very convenient... unfortunately, i have no spray cans...
[EDIT] the wiki looks the same... should we post the proposed plan to the talk page first, for a while?
also, i find the DEM barricade maps diificult to read, is that just me? is there a different template we can use? i think i have seen a couple, but i don't remember where... or just post a jpeg even, if necessary...
i would like to get the indoor RPs up and running as soon as possible, no matter what.
|
|
|
Post by theblacklabrador on Aug 22, 2007 3:38:13 GMT
I like the new plan, lets get this info out to the masses for revive requests, and new sprays out on buildings.
|
|
|
Post by fragrantlefty on Aug 22, 2007 4:46:56 GMT
**message moved to private board**
this post is just a placeholder
|
|