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Post by Peter E Jarry on Aug 22, 2007 11:52:46 GMT
No problem, lefty! given your observations, i'm not opposed in any way to keeping Club Yeeles as the entry point... especially since st-helena's, just across the border in spicer hills, is also supposed to be at VSB. and i understand the logic of not sleeping inside the NT, but close to it, thus keeping the neighboring buildings EHB.
i'm a newbie... and i think i've learned a lot, and i like to try to offer ideas, etc... but there's still a lot i don't know...
the only other thing to consider is my admitedly unorthodox -- and possibly unsound -- theory about why to keep st-luke's at VSB, which is in the private forums...
anyone else have comments or revisions to the plan as it stands?
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Dorothy Quincy
Junior Member
Sexy-Medic Extraordinaire - CAPD Liaison
Posts: 267
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Post by Dorothy Quincy on Aug 22, 2007 12:57:45 GMT
I've started to break down St-Alda's barricade. There's already a graffiti inside (revive point - do not barricade). I've also started to write over some of AAA's graffitis... but I'm currently out of spray can.
Peter When the church was barricaded, we used to revive zombies waiting outside.
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Post by Peter E Jarry on Aug 23, 2007 2:06:02 GMT
Great! And I think I might have a spray can, and once I'm done in Button NT area (I'll be a little while, though, I expect), I'll check out the RPs and tag 'em. And, certainly, if the church is 'caded, the Mrh? Cows can simply wait outside... That is a concern I read about, with indoor RPs -- that you can spend more AP de-barricading than it saves to have them... But I don't really think it'll be an issue, personally. I was going to tag the churches: "Indoor Revive Point. NO 'CADES! NO KILLS! -- ROAR " for inside, just to make it perfectly clear. And outside, just for all the zambahz: "Indoor Revive Point. Zmazh barragazh harh! -- ROAR" (I love Death Rattle... ) We should probably change the wiki, though, eh? [EDIT] I updated the wiki. Feel free to edit and fix anything that needs it. I also took the liberty of deleting a little section about how zombies who don't register a revive request on the forum are free game for XP farming... If anyone objects, put it back... though I personally don't think it's a good policy to post, which is why I deleted it. IMNSHO, RPs should be no-kill zones... but if that's not the general consensus, no problem.
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Dorothy Quincy
Junior Member
Sexy-Medic Extraordinaire - CAPD Liaison
Posts: 267
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Post by Dorothy Quincy on Aug 23, 2007 11:24:39 GMT
I've destroyed St-Alda's barricade ... and I'm currently waiting inside for a revive! I also saw Jim Carroll waiting outside.
Peter I think you're right, RP should be a no-kill zone, except for brain rot zombies, which should be kill on sight!
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Post by Peter E Jarry on Aug 23, 2007 15:39:26 GMT
RP's are considered no kill zones, no? that's pretty standard, I thought.
most people consider killing -- and headshooting, especially -- at a revive point a pretty obnoxious form of griefing...
shooting rotters clogging up the que is another matter entirely, though, of course...
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Post by Peter E Jarry on Aug 25, 2007 21:27:15 GMT
Unfortunately, the new update has made Indoor Revive Points pretty much useless... Any open building is going to be ruined. And we can't clear it because it's an RP!! And when we try to enter them now from the running lane, we'll get dropped outside. And have to use an AP to get back in. So what's the point? Sigh....
Given this, I suppose churches should go back to being regular safehouses? I'll do up a new barricade plan and just move the RPs to adjacent cemetries again... hmph. And post it.
And then I'd like confirmation whether the new plan should go on the wiki... up for discussion first? or just impliment it?
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Post by Megaduce on Aug 25, 2007 21:45:45 GMT
We can still Free Run out of the indoor RPs, just not in to them.
*EDIT*
I've switched back Androwes to Yeels on ze plan.
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Post by Peter E Jarry on Aug 27, 2007 14:14:56 GMT
[EDITED, REDACTED, ETC, BLAH BLAH] Okay... I'm an idiot... I've been f#$ing around with the barricade plans too much... As far as I can tell, this the plan we talked about originally. Maybe a couple of small changes, I think up in the north edge... just shifting a couple entries up or over one... I'm going to post this to the wiki as "official" under discussion, on the talk page. Cuz I think I saw some tags today following this plan... but there's NOTHING on the wiki for anyone outside of ROAR to refer to... And indoor revive points are still superior to cemetries, so there is no reason to go back on that policy. And finally I figured out what I was doing wrong with photobucket.. so here we go:
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Post by Megaduce on Aug 28, 2007 5:57:40 GMT
Chaffy to Gait, I'm fine with, but why'd you switch the 18, 92 Junkyard to Drapper?
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Post by Peter E Jarry on Aug 28, 2007 11:42:51 GMT
chafy to gait i did because it looked like it needed a more even distribution of entry points... as for the junkyard to the school, i don't know... because schools have doors, maybe? it's a very simple thing to change any part of this... but NO MORE changin' stuff on the fly for this man... for only madness that way lies... once we've talked about it, i'll change stuff. [EDIT] the only thing i am a little concerned about -- and i changed this when i revised the plan, but it's been changed back to the old version now (mostly) -- are the entry points in "south-central". i'd "fixed" them by removing the entry in st daniel's south, and adding an one in the Edcumb Dr. Fire Stn. and another at either Club Hunn or the Pridmore Way School. this might make more sense, but i'm not going to screw with ANYTHING for the moment. because it's probably workable as is...
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Post by fragrantlefty on Sept 1, 2007 16:14:16 GMT
FWIW, I've been keeping Edgcumbe as an EP as well for a quick hop across the courtyard from Yeeles
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Post by Peter E Jarry on Sept 1, 2007 21:05:20 GMT
that's smart... it's actually why i changed the entry from the church to the fire station... but my changes caused so much confusion (understandably) i just went back to the original plan.
but why don't you post that to the wiki as a suggestion... i put the plan on the OArk wiki discussion page. a while back, actually.
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gertrude
Junior Member
pretty pretty princess
Take two of these and don't get eaten
Posts: 233
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Post by gertrude on Sept 3, 2007 21:58:24 GMT
We can still Free Run out of the indoor RPs, just not in to them. *EDIT* I've switched back Androwes to Yeels on ze plan. So this means we can still use the churches as revive points? I don't care if the building gets ruined as long as I can quickly get into a caded building after dumping a bunch of AP reviving people.
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Post by Megaduce on Sept 4, 2007 6:10:02 GMT
Yes. Just be sure to leave yourself 1 extra AP to enter the ruined building for the return trip.
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Post by Peter E Jarry on Sept 4, 2007 6:23:06 GMT
Yup, ruined churches still have all the same benefits as indoor RPs that they always had... now they just cost you an extra AP if they're ruined... because you have to go inside. And I posted the barricade plan to the discussion/talk page of the wiki... all and sundry please make commetns etc. there, that'd be great! get "community input" and all...
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